added error handling
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@ -1,7 +1,6 @@
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package main
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import (
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"fmt"
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"regexp"
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"strconv"
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"strings"
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@ -23,7 +22,10 @@ func emojiUnicodeConvert(s string) string {
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if matched := reeMatch.MatchString(word); matched {
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// renders a unicode emoji instead of the name
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if temp, ok := emojiMap[word]; ok {
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pStr[i] = renderUnicodeEmoji(temp)
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emj, err := renderUnicodeEmoji(temp)
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if err == nil {
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pStr[i] = emj
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} // else don't do anything to the string
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}
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}
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}
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