new funcs to render unicode emojis and resolve emoji aliases

This commit is contained in:
2019-10-20 14:33:10 -06:00
parent 6d86fdd578
commit bd02981b52

View File

@ -1,7 +1,10 @@
package main
import (
"fmt"
"regexp"
"strconv"
"strings"
)
var UNICODE_EMOJI_SUPPORT bool = false
@ -13,6 +16,34 @@ type emojiData struct {
Alias []string
}
func emojiUnicodeConvert(s string) string {
pStr := strings.Fields(s)
reeMatch := regexp.MustCompile(`:\w+:`)
for i, word := range pStr {
if matched := reeMatch.MatchString(word); matched {
// renders a unicode emoji instead of the name
if temp, ok := emojiMap[word]; ok {
pStr[i] = renderUnicodeEmoji(temp)
}
}
}
return strings.Join(pStr, " ")
}
func resolveRootEmojis(s string) string {
pStr := strings.Fields(s)
reMatch := regexp.MustCompile(`:\w+:`)
for i, word := range pStr {
if matched := reMatch.MatchString(word); matched {
// resolves the real emoji in case they typed an alias
if temp, ok := emojiMap[word]; ok {
pStr[i] = temp.Name
}
}
}
return strings.Join(pStr, " ")
}
func renderUnicodeEmoji(data emojiData) (string, error) {
emj, err := strconv.ParseInt(data.Unicode, 16, 32)
if err != nil {