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Update map to be the right way around

BotCommandStruct
Gregory Rudolph 3 years ago
parent
commit
1b3980821a
Signed by: rudi
GPG Key ID: EF64F3CBD1A1EBDD
  1. 4
      main.go

4
main.go

@ -157,7 +157,7 @@ func runPurge(s *discordgo.Session) { @@ -157,7 +157,7 @@ func runPurge(s *discordgo.Session) {
func ready(s *discordgo.Session, event *discordgo.Ready) {
// Set the playing status.
s.UpdateGameStatus(0, "DreamDaddy v2.2")
s.UpdateGameStatus(0, "DreamDaddy v2.3")
}
func guildMemberUpdate(s *discordgo.Session, m *discordgo.GuildMemberUpdate) {
@ -230,7 +230,7 @@ func verifyMember(s *discordgo.Session, u discordgo.User) { @@ -230,7 +230,7 @@ func verifyMember(s *discordgo.Session, u discordgo.User) {
st, _ := s.UserChannelCreate(u.ID)
s.ChannelMessageSend(st.ID, "Your verification has been accepted, welcome!")
m, _ := s.ChannelMessageSend(config.IntroChann, fmt.Sprintf("Welcome %+v please introduce yourself! :) feel free to check out <#710557387937022034> to tag your roles. Also please mute any channels you are not interested in!", u.Mention()))
introMsg[m.ID] = u.ID
introMsg[u.ID] = m.ID
}
func rejectVerification(s *discordgo.Session, u discordgo.User) {

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