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package main
// Evidence Types
const (
EMF5 = iota // 0
FreezingTemps // 1
SpiritBox // 2
GhostWriting // 3
Fingerprints // 4
GhostOrbs // 5
)
// Bonus Objectives
const (
Photo = iota
Event
Motion
Crucifix
EMF
SmudgeCleanse
SmudgeHunt
Salt
Candle
LowSanity
MemberEscape
NoDeaths
)
// Game for Phasbot
type Game struct {
Identifier string
PostID string
MapName string
Ghost Spookster
PossibleGhosts []Spookster
PossibleEvidence []int
Difficulty string
RoomID string
Evidence []int
Objective []int
}
// Ghost type (but didn't want to call it ghost bc variable name)
type Spookster struct {
GhostType string
GhostName string
Evidence []int
Strengths string
Weaknesses string
Description string
}