package main // Evidence Types const ( EMF5 = iota // 0 FreezingTemps // 1 SpiritBox // 2 GhostWriting // 3 Fingerprints // 4 GhostOrbs // 5 ) // Bonus Objectives const ( Photo = iota Event Motion Crucifix EMF SmudgeCleanse SmudgeHunt Salt Candle LowSanity MemberEscape NoDeaths ) // Game for Phasbot type Game struct { Identifier string PostID string MapName string Ghost Spookster PossibleGhosts []Spookster PossibleEvidence []int Difficulty string RoomID string Evidence []int Objective []int } // Ghost type (but didn't want to call it ghost bc variable name) type Spookster struct { GhostType string GhostName string Evidence []int Strengths string Weaknesses string Description string }