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Removing notnil

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Gregory Rudolph 4 years ago
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  1. 396
      README.md
  2. 84
      image/README.md

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README.md

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# chess
[![GoDoc](http://img.shields.io/badge/go-documentation-blue.svg?style=flat-square)](https://godoc.org/github.com/notnil/chess)
[![Coverage Status](https://coveralls.io/repos/notnil/chess/badge.svg?branch=master&service=github)](https://coveralls.io/github/notnil/chess?branch=master)
[![Go Report Card](https://goreportcard.com/badge/notnil/chess)](https://goreportcard.com/report/notnil/chess)
[![License](http://img.shields.io/badge/license-mit-blue.svg?style=flat-square)](https://raw.githubusercontent.com/notnil/chess/master/LICENSE)
## Introduction
Chess is a go library which provides common chess utilities such as move generation, turn management, checkmate detection, PGN encoding, and others. It is well tested and optimized for performance.
## Installation
The package can be installed using "go get".
```bash
go get -u github.com/notnil/chess
```
## Usage
### Movement
Chess exposes two ways of moving: valid move generation and notation parsing. Valid moves are calculated from the current position and are returned from the ValidMoves method. Even if the client isn't a go program (e.g. a web app) the list of moves can be serialized into their string representation and supplied to the client. Once a move is selected the MoveStr method can be used to parse the selected move's string.
#### Valid Moves
Valid moves generated from the game's current position:
```go
game := chess.NewGame()
moves := game.ValidMoves()
game.Move(moves[0])
fmt.Println(moves[0]) // b1a3
```
#### Parse Notation
Game's MoveStr method accepts string input using the default Algebraic Notation:
```go
game := chess.NewGame()
if err := game.MoveStr("e4"); err != nil {
// handle error
}
```
### Outcome
The outcome of the match is calculated automatically from the inputted moves if possible. Draw agreements, resignations, and other human initiated outcomes can be inputted as well.
#### Checkmate
Black wins by checkmate (Fool's Mate):
```go
game := chess.NewGame()
game.MoveStr("f3")
game.MoveStr("e6")
game.MoveStr("g4")
game.MoveStr("Qh4")
fmt.Println(game.Outcome()) // 0-1
fmt.Println(game.Method()) // Checkmate
/*
A B C D E F G H
8♜ ♞ ♝ - ♚ ♝ ♞ ♜
7♟ ♟ ♟ ♟ - ♟ ♟ ♟
6- - - - ♟ - - -
5- - - - - - - -
4- - - - - - ♙ ♛
3- - - - - ♙ - -
2♙ ♙ ♙ ♙ ♙ - - ♙
1♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖
*/
```
#### Stalemate
Black king has no safe move:
```go
fenStr := "k1K5/8/8/8/8/8/8/1Q6 w - - 0 1"
fen, _ := chess.FEN(fenStr)
game := chess.NewGame(fen)
game.MoveStr("Qb6")
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // Stalemate
/*
A B C D E F G H
8♚ - ♔ - - - - -
7- - - - - - - -
6- ♕ - - - - - -
5- - - - - - - -
4- - - - - - - -
3- - - - - - - -
2- - - - - - - -
1- - - - - - - -
*/
```
#### Resignation
Black resigns and white wins:
```go
game := chess.NewGame()
game.MoveStr("f3")
game.Resign(chess.Black)
fmt.Println(game.Outcome()) // 1-0
fmt.Println(game.Method()) // Resignation
```
#### Draw Offer
Draw by mutual agreement:
```go
game := chess.NewGame()
game.Draw(chess.DrawOffer)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // DrawOffer
```
#### Threefold Repetition
[Threefold repetition](https://en.wikipedia.org/wiki/Threefold_repetition) occurs when the position repeats three times (not necessarily in a row). If this occurs both players have the option of taking a draw, but aren't required until Fivefold Repetition.
```go
game := chess.NewGame()
moves := []string{"Nf3", "Nf6", "Ng1", "Ng8", "Nf3", "Nf6", "Ng1", "Ng8"}
for _, m := range moves {
game.MoveStr(m)
}
fmt.Println(game.EligibleDraws()) // [DrawOffer ThreefoldRepetition]
```
#### Fivefold Repetition
According to the [FIDE Laws of Chess](http://www.fide.com/component/handbook/?id=171&view=article) if a position repeats five times then the game is drawn automatically.
```go
game := chess.NewGame()
moves := []string{
"Nf3", "Nf6", "Ng1", "Ng8",
"Nf3", "Nf6", "Ng1", "Ng8",
"Nf3", "Nf6", "Ng1", "Ng8",
"Nf3", "Nf6", "Ng1", "Ng8",
}
for _, m := range moves {
game.MoveStr(m)
}
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // FivefoldRepetition
```
#### Fifty Move Rule
[Fifty-move rule](https://en.wikipedia.org/wiki/Fifty-move_rule) allows either player to claim a draw if no capture has been made and no pawn has been moved in the last fifty moves.
```go
fen, _ := chess.FEN("2r3k1/1q1nbppp/r3p3/3pP3/pPpP4/P1Q2N2/2RN1PPP/2R4K b - b3 100 23")
game := chess.NewGame(fen)
game.Draw(chess.FiftyMoveRule)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // FiftyMoveRule
```
#### Seventy Five Move Rule
According to [FIDE Laws of Chess Rule 9.6b](http://www.fide.com/component/handbook/?id=171&view=article) if 75 consecutive moves have been made without movement of any pawn or any capture, the game is drawn unless the last move was checkmate.
```go
fen, _ := chess.FEN("2r3k1/1q1nbppp/r3p3/3pP3/pPpP4/P1Q2N2/2RN1PPP/2R4K b - b3 149 23")
game := chess.NewGame(fen)
game.MoveStr("Kf8")
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // SeventyFiveMoveRule
```
#### Insufficient Material
[Impossibility of checkmate](https://en.wikipedia.org/wiki/Draw_%28chess%29#Draws_in_all_games), or insufficient material, results when neither white or black has the pieces remaining to checkmate the opponent.
```go
fen, _ := chess.FEN("8/2k5/8/8/8/3K4/8/8 w - - 1 1")
game := chess.NewGame(fen)
fmt.Println(game.Outcome()) // 1/2-1/2
fmt.Println(game.Method()) // InsufficientMaterial
```
### PGN
[PGN](https://en.wikipedia.org/wiki/Portable_Game_Notation), or Portable Game Notation, is the most common serialization format for chess matches. PGNs include move history and metadata about the match. Chess includes the ability to read and write the PGN format.
#### Example PGN
```
[Event "F/S Return Match"]
[Site "Belgrade, Serbia JUG"]
[Date "1992.11.04"]
[Round "29"]
[White "Fischer, Robert J."]
[Black "Spassky, Boris V."]
[Result "1/2-1/2"]
1. e4 e5 2. Nf3 Nc6 3. Bb5 a6 {This opening is called the Ruy Lopez.}
4. Ba4 Nf6 5. O-O Be7 6. Re1 b5 7. Bb3 d6 8. c3 O-O 9. h3 Nb8 10. d4 Nbd7
11. c4 c6 12. cxb5 axb5 13. Nc3 Bb7 14. Bg5 b4 15. Nb1 h6 16. Bh4 c5 17. dxe5
Nxe4 18. Bxe7 Qxe7 19. exd6 Qf6 20. Nbd2 Nxd6 21. Nc4 Nxc4 22. Bxc4 Nb6
23. Ne5 Rae8 24. Bxf7+ Rxf7 25. Nxf7 Rxe1+ 26. Qxe1 Kxf7 27. Qe3 Qg5 28. Qxg5
hxg5 29. b3 Ke6 30. a3 Kd6 31. axb4 cxb4 32. Ra5 Nd5 33. f3 Bc8 34. Kf2 Bf5
35. Ra7 g6 36. Ra6+ Kc5 37. Ke1 Nf4 38. g3 Nxh3 39. Kd2 Kb5 40. Rd6 Kc5 41. Ra6
Nf2 42. g4 Bd3 43. Re6 1/2-1/2
```
#### Read PGN
PGN supplied as an optional parameter to the NewGame constructor:
```go
pgn, err := chess.PGN(pgnReader)
if err != nil {
// handle error
}
game := chess.NewGame(pgn)
```
#### Write PGN
Moves and tag pairs added to the PGN output:
```go
game := chess.NewGame()
game.AddTagPair("Event", "F/S Return Match")
game.MoveStr("e4")
game.MoveStr("e5")
fmt.Println(game)
/*
[Event "F/S Return Match"]
1.e4 e5 *
*/
```
### FEN
[FEN](https://en.wikipedia.org/wiki/Forsyth–Edwards_Notation), or Forsyth–Edwards Notation, is the standard notation for describing a board position. FENs include piece positions, turn, castle rights, en passant square, half move counter (for [50 move rule](https://en.wikipedia.org/wiki/Fifty-move_rule)), and full move counter.
#### Read FEN
FEN supplied as an optional parameter to the NewGame constructor:
```go
fen, err := chess.FEN("rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1")
if err != nil {
// handle error
}
game := chess.NewGame(fen)
```
#### Write FEN
Game's current position outputted in FEN notation:
```go
game := chess.NewGame()
pos := game.Position()
fmt.Println(pos.String()) // rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1
```
### Notations
[Chess Notation](https://en.wikipedia.org/wiki/Chess_notation) define how moves are encoded in a serialized format. Chess uses a notation when converting to and from PGN and for accepting move text.
#### Algebraic Notation
[Algebraic Notation](https://en.wikipedia.org/wiki/Algebraic_notation_(chess)) (or Standard Algebraic Notation) is the official chess notation used by FIDE. Examples: e2, e5, O-O (short castling), e8=Q (promotion)
```go
game := chess.NewGame(chess.UseNotation(chess.AlgebraicNotation{}))
game.MoveStr("e4")
game.MoveStr("e5")
fmt.Println(game) // 1.e4 e5 *
```
#### Long AlgebraicNotation Notation
LongAlgebraicNotation is a more computer friendly alternative to algebraic notation. This notation uses the same format as the UCI (Universal Chess Interface). Examples: e2e4, e7e5, e1g1 (white short castling), e7e8q (for promotion)
```go
game := chess.NewGame(chess.UseNotation(chess.LongAlgebraicNotation{}))
game.MoveStr("e2e4")
game.MoveStr("e7e5")
fmt.Println(game) // 1.e2e4 e7e5 *
```
### Visualization
Chess has multiple ways to visualize board positions for debugging and presentation.
#### Text Representation
Board's Draw() method can be used to visualize a position using unicode chess symbols.
```go
game := chess.NewGame()
fmt.Println(game.Position().Board().Draw())
/*
A B C D E F G H
8♜ ♞ ♝ ♛ ♚ ♝ ♞ ♜
7♟ ♟ ♟ ♟ ♟ ♟ ♟ ♟
6- - - - - - - -
5- - - - - - - -
4- - - - - - - -
3- - - - - - - -
2♙ ♙ ♙ ♙ ♙ ♙ ♙ ♙
1♖ ♘ ♗ ♕ ♔ ♗ ♘ ♖
*/
```
#### SVG Representation
[chess/image](https://github.com/notnil/chess/image) is an image utility designed to work with the chess package to render an SVG of a chess position. It presents configuration options such as dark and white square colors and squares to highlight.
```go
// create file
f, err := os.Create("example.svg")
if err != nil {
// handle error
}
defer f.Close()
// create board position
fenStr := "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1"
pos := &chess.Position{}
if err := pos.UnmarshalText([]byte(fenStr)); err != nil {
// handle error
}
// write board SVG to file
yellow := color.RGBA{255, 255, 0, 1}
mark := image.MarkSquares(yellow, chess.D2, chess.D4)
if err := image.SVG(f, pos.Board(), mark); err != nil {
// handle error
}
```
![rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1](example.png)
### Example Program
Valid moves are randomly selected until the game is over:
```go
package main
import (
"fmt"
"math/rand"
"github.com/notnil/chess"
)
func main() {
game := chess.NewGame()
// generate moves until game is over
for game.Outcome() == chess.NoOutcome {
// select a random move
moves := game.ValidMoves()
move := moves[rand.Intn(len(moves))]
game.Move(move)
}
// print outcome and game PGN
fmt.Println(game.Position().Board().Draw())
fmt.Printf("Game completed. %s by %s.\n", game.Outcome(), game.Method())
fmt.Println(game.String())
}
```
## Performance
Chess has been performance tuned, using [pprof](https://golang.org/pkg/runtime/pprof/), with the goal of being fast enough for use by chess bots. The original map based board representation was replaced by [bitboards](https://chessprogramming.wikispaces.com/Bitboards) resulting in a large performance increase.
### Benchmarks
The benchmarks can be run with the following command:
```
go test -bench=.
```
Results from the baseline 2015 MBP:
```
BenchmarkBitboardReverse-4 2000000000 1.01 ns/op
BenchmarkStalemateStatus-4 500000 3116 ns/op
BenchmarkInvalidStalemateStatus-4 500000 2290 ns/op
BenchmarkPositionHash-4 1000000 1864 ns/op
BenchmarkValidMoves-4 100000 13445 ns/op
BenchmarkPGN-4 300 5549192 ns/op
```

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# image
## Introduction
Image is an chess image utility that converts board positions into [SVG](https://en.wikipedia.org/wiki/Scalable_Vector_Graphics), or Scalable Vector Graphics, images. [svgo](https://github.com/ajstarks/svgo), the only outside dependency, is used to construct the SVG document.
## Usage
### SVG
The SVG function is the primary exported function of the package. It writes an SVG document to the io.Writer given.
```go
file, _ := os.Open("output.svg")
defer file.Close()
fenStr := "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1"
pos := &chess.Position{}
pos.UnmarshalText([]byte(fenStr))
image.SVG(file, pos.Board())
```
### Dark / Light Square Customization
The default colors, shown in the example SVG below, are (235, 209, 166) for light squares and (165, 117, 81) for dark squares. The light and dark squares can be customized using the SquareColors() option.
```go
white := color.RGBA{255, 255, 255, 1}
gray := color.RGBA{120, 120, 120, 1}
sqrs := image.SquareColors(white, gray)
image.SVG(file, pos.Board(), sqrs)
```
### Marked Squares
MarkSquares is designed to be used as an optional argument to the SVG function. It marks the given squares with the color. A possible usage includes marking squares of the previous move.
```go
yellow := color.RGBA{255, 255, 0, 1}
mark := image.MarkSquares(yellow, chess.D2, chess.D4)
image.SVG(file, pos.Board(), mark)
```
### Example Program
```go
package main
import (
"image/color"
"log"
"os"
"github.com/notnil/chess"
"github.com/notnil/chess/image"
)
func main() {
// create file
f, err := os.Create("example.svg")
if err != nil {
log.Fatal(err)
}
defer f.Close()
// create board position
fenStr := "rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1"
pos := &chess.Position{}
if err := pos.UnmarshalText([]byte(fenStr)); err != nil {
log.Fatal(err)
}
// write board SVG to file
yellow := color.RGBA{255, 255, 0, 1}
mark := image.MarkSquares(yellow, chess.D2, chess.D4)
if err := image.SVG(f, pos.Board(), mark); err != nil {
log.Fatal(err)
}
}
```
### Example Program Result
![rnbqkbnr/pppppppp/8/8/3P4/8/PPP1PPPP/RNBQKBNR b KQkq - 0 1](/example.svg)
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