// Auto-generated to Go types using avdl-compiler v1.4.6 (https://github.com/keybase/node-avdl-compiler) // Input file: ../../../../../../client/protocol/avdl/keybase1/favorite.avdl package keybase1 import ( "errors" "fmt" ) type FolderType int const ( FolderType_UNKNOWN FolderType = 0 FolderType_PRIVATE FolderType = 1 FolderType_PUBLIC FolderType = 2 FolderType_TEAM FolderType = 3 ) func (o FolderType) DeepCopy() FolderType { return o } var FolderTypeMap = map[string]FolderType{ "UNKNOWN": 0, "PRIVATE": 1, "PUBLIC": 2, "TEAM": 3, } var FolderTypeRevMap = map[FolderType]string{ 0: "UNKNOWN", 1: "PRIVATE", 2: "PUBLIC", 3: "TEAM", } func (e FolderType) String() string { if v, ok := FolderTypeRevMap[e]; ok { return v } return fmt.Sprintf("%v", int(e)) } type FolderConflictType int const ( FolderConflictType_NONE FolderConflictType = 0 FolderConflictType_IN_CONFLICT FolderConflictType = 1 FolderConflictType_IN_CONFLICT_AND_STUCK FolderConflictType = 2 FolderConflictType_CLEARED_CONFLICT FolderConflictType = 3 ) func (o FolderConflictType) DeepCopy() FolderConflictType { return o } var FolderConflictTypeMap = map[string]FolderConflictType{ "NONE": 0, "IN_CONFLICT": 1, "IN_CONFLICT_AND_STUCK": 2, "CLEARED_CONFLICT": 3, } var FolderConflictTypeRevMap = map[FolderConflictType]string{ 0: "NONE", 1: "IN_CONFLICT", 2: "IN_CONFLICT_AND_STUCK", 3: "CLEARED_CONFLICT", } func (e FolderConflictType) String() string { if v, ok := FolderConflictTypeRevMap[e]; ok { return v } return fmt.Sprintf("%v", int(e)) } type ConflictStateType int const ( ConflictStateType_NormalView ConflictStateType = 1 ConflictStateType_ManualResolvingLocalView ConflictStateType = 2 ) func (o ConflictStateType) DeepCopy() ConflictStateType { return o } var ConflictStateTypeMap = map[string]ConflictStateType{ "NormalView": 1, "ManualResolvingLocalView": 2, } var ConflictStateTypeRevMap = map[ConflictStateType]string{ 1: "NormalView", 2: "ManualResolvingLocalView", } func (e ConflictStateType) String() string { if v, ok := ConflictStateTypeRevMap[e]; ok { return v } return fmt.Sprintf("%v", int(e)) } type FolderNormalView struct { ResolvingConflict bool `codec:"resolvingConflict" json:"resolvingConflict"` StuckInConflict bool `codec:"stuckInConflict" json:"stuckInConflict"` LocalViews []Path `codec:"localViews" json:"localViews"` } func (o FolderNormalView) DeepCopy() FolderNormalView { return FolderNormalView{ ResolvingConflict: o.ResolvingConflict, StuckInConflict: o.StuckInConflict, LocalViews: (func(x []Path) []Path { if x == nil { return nil } ret := make([]Path, len(x)) for i, v := range x { vCopy := v.DeepCopy() ret[i] = vCopy } return ret })(o.LocalViews), } } type FolderConflictManualResolvingLocalView struct { NormalView Path `codec:"normalView" json:"normalView"` } func (o FolderConflictManualResolvingLocalView) DeepCopy() FolderConflictManualResolvingLocalView { return FolderConflictManualResolvingLocalView{ NormalView: o.NormalView.DeepCopy(), } } type ConflictState struct { ConflictStateType__ ConflictStateType `codec:"conflictStateType" json:"conflictStateType"` Normalview__ *FolderNormalView `codec:"normalview,omitempty" json:"normalview,omitempty"` Manualresolvinglocalview__ *FolderConflictManualResolvingLocalView `codec:"manualresolvinglocalview,omitempty" json:"manualresolvinglocalview,omitempty"` } func (o *ConflictState) ConflictStateType() (ret ConflictStateType, err error) { switch o.ConflictStateType__ { case ConflictStateType_NormalView: if o.Normalview__ == nil { err = errors.New("unexpected nil value for Normalview__") return ret, err } case ConflictStateType_ManualResolvingLocalView: if o.Manualresolvinglocalview__ == nil { err = errors.New("unexpected nil value for Manualresolvinglocalview__") return ret, err } } return o.ConflictStateType__, nil } func (o ConflictState) Normalview() (res FolderNormalView) { if o.ConflictStateType__ != ConflictStateType_NormalView { panic("wrong case accessed") } if o.Normalview__ == nil { return } return *o.Normalview__ } func (o ConflictState) Manualresolvinglocalview() (res FolderConflictManualResolvingLocalView) { if o.ConflictStateType__ != ConflictStateType_ManualResolvingLocalView { panic("wrong case accessed") } if o.Manualresolvinglocalview__ == nil { return } return *o.Manualresolvinglocalview__ } func NewConflictStateWithNormalview(v FolderNormalView) ConflictState { return ConflictState{ ConflictStateType__: ConflictStateType_NormalView, Normalview__: &v, } } func NewConflictStateWithManualresolvinglocalview(v FolderConflictManualResolvingLocalView) ConflictState { return ConflictState{ ConflictStateType__: ConflictStateType_ManualResolvingLocalView, Manualresolvinglocalview__: &v, } } func (o ConflictState) DeepCopy() ConflictState { return ConflictState{ ConflictStateType__: o.ConflictStateType__.DeepCopy(), Normalview__: (func(x *FolderNormalView) *FolderNormalView { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.Normalview__), Manualresolvinglocalview__: (func(x *FolderConflictManualResolvingLocalView) *FolderConflictManualResolvingLocalView { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.Manualresolvinglocalview__), } } // Folder represents a favorite top-level folder in kbfs. // This type is likely to change significantly as all the various parts are // connected and tested. type Folder struct { Name string `codec:"name" json:"name"` Private bool `codec:"private" json:"private"` Created bool `codec:"created" json:"created"` FolderType FolderType `codec:"folderType" json:"folderType"` TeamID *TeamID `codec:"team_id,omitempty" json:"team_id,omitempty"` ResetMembers []User `codec:"reset_members" json:"reset_members"` Mtime *Time `codec:"mtime,omitempty" json:"mtime,omitempty"` ConflictState *ConflictState `codec:"conflictState,omitempty" json:"conflictState,omitempty"` SyncConfig *FolderSyncConfig `codec:"syncConfig,omitempty" json:"syncConfig,omitempty"` } func (o Folder) DeepCopy() Folder { return Folder{ Name: o.Name, Private: o.Private, Created: o.Created, FolderType: o.FolderType.DeepCopy(), TeamID: (func(x *TeamID) *TeamID { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.TeamID), ResetMembers: (func(x []User) []User { if x == nil { return nil } ret := make([]User, len(x)) for i, v := range x { vCopy := v.DeepCopy() ret[i] = vCopy } return ret })(o.ResetMembers), Mtime: (func(x *Time) *Time { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.Mtime), ConflictState: (func(x *ConflictState) *ConflictState { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.ConflictState), SyncConfig: (func(x *FolderSyncConfig) *FolderSyncConfig { if x == nil { return nil } tmp := (*x).DeepCopy() return &tmp })(o.SyncConfig), } } type FolderHandle struct { Name string `codec:"name" json:"name"` FolderType FolderType `codec:"folderType" json:"folderType"` Created bool `codec:"created" json:"created"` } func (o FolderHandle) DeepCopy() FolderHandle { return FolderHandle{ Name: o.Name, FolderType: o.FolderType.DeepCopy(), Created: o.Created, } } type FavoritesResult struct { FavoriteFolders []Folder `codec:"favoriteFolders" json:"favoriteFolders"` IgnoredFolders []Folder `codec:"ignoredFolders" json:"ignoredFolders"` NewFolders []Folder `codec:"newFolders" json:"newFolders"` } func (o FavoritesResult) DeepCopy() FavoritesResult { return FavoritesResult{ FavoriteFolders: (func(x []Folder) []Folder { if x == nil { return nil } ret := make([]Folder, len(x)) for i, v := range x { vCopy := v.DeepCopy() ret[i] = vCopy } return ret })(o.FavoriteFolders), IgnoredFolders: (func(x []Folder) []Folder { if x == nil { return nil } ret := make([]Folder, len(x)) for i, v := range x { vCopy := v.DeepCopy() ret[i] = vCopy } return ret })(o.IgnoredFolders), NewFolders: (func(x []Folder) []Folder { if x == nil { return nil } ret := make([]Folder, len(x)) for i, v := range x { vCopy := v.DeepCopy() ret[i] = vCopy } return ret })(o.NewFolders), } }